VISAR Studio's profile

THE THING VR, Kennel Experience: Unleash the Terror

Project Title: THE THING VR, Virtual Kennel Experience: Unleash the Terror
Developer: VISAR Studio
Creator: Maxim Vasiliev
Development Platform: Unreal Engine
Our architectural visualization design studio, VISAR Studio, is working on a unique gaming project for virtual reality. Currently, we are developing a VR application that will allow players to immerse themselves in locations from famous science fiction movies.
Our main idea is to create a complete immersive experience where players can feel themselves inside the cinematic worlds. We aim to provide players with the opportunity to explore locations and interact with the details.
At the moment, our plans include creating some well-known locations from classic films such as 'The Thing' (1982), 'Alien,' 'Aliens,' 'The Abyss,' 'Jaws,' and others. We pay special attention to studying the details and strive for maximum accuracy in their implementation, so that players can fully immerse themselves in these fantastic worlds. Our main goal is to allow players to become part of the story. We are confident that virtual reality technologies can fulfill the dreams of millions of fans and immerse them completely into their favorite films.

Currently, we are actively working on recreating the 'Outpost 31' Antarctic base location from John Carpenter's film 'The Thing.' This classic work of science fiction and horror has left a lasting impression on many. The film has been highly acclaimed by critics and has a huge fan base. We also consider this sci-fi and horror classic to be one of the most iconic works in the genre. By carefully crafting each detail, we have managed to recreate the atmosphere and props of the test location, the Kennel. We wanted players to experience complete immersion and feel maximum horror just from being present in this location.
Our team conducted test presentations, showcasing a fragment of the 'Kennel' location in a virtual environment on thematic forums. The reaction from 'The Thing' film fans was incredible. They highly appreciated our work. They were able to immerse themselves in the atmosphere of horror and mystery that we conveyed through VR technologies. It was confirmation that our studio achieved its goal - to allow people to experience themselves inside their favorite movies.

Developing this project is a complex task that requires deep knowledge of 3D modeling, texturing, and working with virtual reality in the Unreal Engine game engine environment. We don't settle for what we have accomplished and continue to improve our project. We strive to create even more captivating and impressive virtual worlds to delight our users with fantastic adventures and unique visual experiences.

You can check out static renders 4k and a cinematic via this link THE THING, Two hours after the first burning...

THE THING VR, Kennel Experience: Unleash the Terror
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THE THING VR, Kennel Experience: Unleash the Terror

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